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Minecraft Indev Jar

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  • The Indev House was added in Indev. When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. When creating a map, players had to assign four characteristics to their maps: the type, the shape, the size and the theme. The map would then be created and spawn them in an 'Indev House'. An Indev house was a 774 structure.
  • The first version of Minecraft Indev 0.31 was actually Creative mode from December 23rd, 2009 to December 25, 2009. In the January 11, 2010 update, when you were in your inventory, your character model was actually Rana which was quite interesting. You cannot play Indev with the new launcher (unless you have both the Indev jar and json.

Filename indev-world-gen-0.1.0-sources.jar. Uploaded by valoeghese. Uploaded Dec 9, 2019.

Starting version
Latest version
Paid

Yes

Infdev (INFinite DEVelopment or IN Further DEVelopment) was the fourth phase in the development cycle of Minecraft and is only playable in single-player Survival mode, and was the third Minecraft development stage to have some of its versions released to the public.

Infdev succeeded Indev when Notch decided to rewrite the game's code to allow terrain to be 'infinite' and procedurally generated rather than finite. This principle of how maps are generated is similar to how current Minecraft levels are. Ever since Infdev, maps generated terrain theoretically 8 times the size of the Earth. Infdev was also the first appearance of the Far Lands. The edge of the map limits the world to 64,000,000 blocks by 64,000,000 blocks, or 4.096 billion square kilometers. For comparison, the Earth has a total surface area (including ocean) of 510 million square kilometers.

Features[edit]

Minecraft
Jar
For a complete list of changes, see Java Edition version history § Infdev.
The first version of Infdev, with a noticeable brick pyramid in the distance.
  • Massive brick pyramids spawn very rarely in early versions of Infdev. These pyramids reached from near the top of the world down to the ground. The base of the pyramid does not replace normally generated terrain except for water and air. The tops of these pyramids were commonly cut off. Little information is known about this structure because it is so old, and rare. The structure was used because there was no possible way to craft bricks.
  • Infdev also includes the Far Lands. The Far Lands are not exclusive to Infdev; in fact, they first made their appearance in Infdev. The giant distortion wall at ±12,550,820 and beyond, most people thought of as The Far Lands was removed in Beta 1.8; however, the term has been used since to describe the far areas of the map and their strange shaky physics, as well as the end of the map at ±32 million. The position of the Far Lands changed twice in this version. Between February 27 and March 25, the Far Lands generated at ±33,554,432 and where just a giant solid wall of stone that went from sea level to the height limit, as well the end of the map was at ±16,777,216 and not ±32 million. On the March 27th release, the level generator updated from the Indev generator to the Alpha generator and the Far Lands as we know them came to be.
  • 'Infinite' map generation
  • More craftableitems
  • 3D clouds
  • Much more complex cave systems
  • Dynamic fluid system
  • Signs, ladders, and doors
  • Minecarts and their rails (powered, detector and activator rails will come later)
  • Wood and Cobblestone Stairs

Phases of Infdev[edit]

One can split Infdev into, at most, three phases. 2015 isuzu d max owners manuals.

More Minecraft Indev Jar Images

Phase one started on February 27, 2010, and ended on March 25, 2010. This phase of Infdev was mostly for testing purposes, seeing as the player spawned with stacks of certain items in their inventory. Test structures, such as brick pyramids and obsidian walls, would generate throughout the world. This phase of the game brought all of Indev's features up to par with Infdev's infinite terrain.

Phase two started on March 27, 2010 and ended on April 20, 2010. This phase of the game was mostly used to fix bugs in the game. The terrain generator changed many times throughout this phase, and a new save format was introduced, along with the ability to save up to 5 worlds in the client.

Phase three started on June 7, 2010 and ended on June 30, 2010. This was the 'extra phase' of Infdev, since all of Indev's features had been caught up to Infdev's infinite terrain, and this phase mostly added new features. This phase saw the addition of many things, such as doors, signs, ladders and stairs. This phase also introduced Seecret Updates, which added things such as minecarts and rails, and dungeons and spawners. On June 29, 2010, Notch started to develop the offline client of the game, which no longer required the player to use a browser to play Minecraft. Since these versions only added new features, one could consider them as early Alpha versions.

Alpha replacing Infdev[edit]

Minecraft
For a complete list of changes, see Java Edition version history § Infdev.
The first version of Infdev, with a noticeable brick pyramid in the distance.
  • Massive brick pyramids spawn very rarely in early versions of Infdev. These pyramids reached from near the top of the world down to the ground. The base of the pyramid does not replace normally generated terrain except for water and air. The tops of these pyramids were commonly cut off. Little information is known about this structure because it is so old, and rare. The structure was used because there was no possible way to craft bricks.
  • Infdev also includes the Far Lands. The Far Lands are not exclusive to Infdev; in fact, they first made their appearance in Infdev. The giant distortion wall at ±12,550,820 and beyond, most people thought of as The Far Lands was removed in Beta 1.8; however, the term has been used since to describe the far areas of the map and their strange shaky physics, as well as the end of the map at ±32 million. The position of the Far Lands changed twice in this version. Between February 27 and March 25, the Far Lands generated at ±33,554,432 and where just a giant solid wall of stone that went from sea level to the height limit, as well the end of the map was at ±16,777,216 and not ±32 million. On the March 27th release, the level generator updated from the Indev generator to the Alpha generator and the Far Lands as we know them came to be.
  • 'Infinite' map generation
  • More craftableitems
  • 3D clouds
  • Much more complex cave systems
  • Dynamic fluid system
  • Signs, ladders, and doors
  • Minecarts and their rails (powered, detector and activator rails will come later)
  • Wood and Cobblestone Stairs

Phases of Infdev[edit]

One can split Infdev into, at most, three phases. 2015 isuzu d max owners manuals.

More Minecraft Indev Jar Images

Phase one started on February 27, 2010, and ended on March 25, 2010. This phase of Infdev was mostly for testing purposes, seeing as the player spawned with stacks of certain items in their inventory. Test structures, such as brick pyramids and obsidian walls, would generate throughout the world. This phase of the game brought all of Indev's features up to par with Infdev's infinite terrain.

Phase two started on March 27, 2010 and ended on April 20, 2010. This phase of the game was mostly used to fix bugs in the game. The terrain generator changed many times throughout this phase, and a new save format was introduced, along with the ability to save up to 5 worlds in the client.

Phase three started on June 7, 2010 and ended on June 30, 2010. This was the 'extra phase' of Infdev, since all of Indev's features had been caught up to Infdev's infinite terrain, and this phase mostly added new features. This phase saw the addition of many things, such as doors, signs, ladders and stairs. This phase also introduced Seecret Updates, which added things such as minecarts and rails, and dungeons and spawners. On June 29, 2010, Notch started to develop the offline client of the game, which no longer required the player to use a browser to play Minecraft. Since these versions only added new features, one could consider them as early Alpha versions.

Alpha replacing Infdev[edit]

Because Infdev's main purpose was to catch an infinite terrain version up to par with Indev's content, that purpose was filled around June 2010. Infdev was replaced by the name of Alpha as a sign of progression towards release. Infdev no longer gets updated, and its link has been removed from the Minecraft website.

Minecraft Java Edition Infdev : Mojang : Free Download ..

Infdev, along with Indev, were still available on Minecraft.net up until September 2010, and to play Infdev now, players must use the option for playing another version of the game in the new launcher.

Alpha's transition was an arguably 'gradual' one, as the version Alpha v1.0.0 was originally an Infdev version, which was only defined as being Alpha v1.0.0 upon the release of Alpha v1.0.1.

Trivia[edit]

  • Infdev was given its name as a play on words from Indev (which stood for IN DEVelopment); the 'Inf' stands for Infinite.
  • Infdev is silent since the Infdev resources have been removed from minecraft.net/resources (unless the user uses a proxy for the resources), but this does not happen to Indev.
  • Breaking a block when directly on top of it would not show the breaking animation in Infdev.
  • In early versions of Infdev, the player would start with 990 wood planks and 999 glass blocks.
  • In the terrain.png (the file with all of the textures), two identical textures for gears could be seen. These would be replaced by the animated textures for clockwise and counter-clockwise gears in-game. The actual gear textures (which the animation is based on) were located in the misc folder, under the names gear.png and gearmiddle.png.
  • In the same file, a strange and out of place texture could be seen below the sapling, which appeared to be a jumble of red, orange, and white pixels. However, it was later replaced with a solid red square, with the words 'FIRE TEX! HNST' written on it. This texture is replaced with the animated fire texture in-game.
  • There is a rumor that in the files, an unused level type called the 'Skylands' could be found, which might've been a new file type for Indev (possibly the Floating world type).[more information needed]
  • From the February 27 to April 15, 2010 Infdev versions, mobs did not spawn due to a bug in the code. The April 15 version fixed this.
  • Although only one version of infdev is available through the launcher, all except one of the infdev versions of the game have been archived in their unmodified states on third party websites.

See also[edit]

Version history
Java Edition
Version history
  • Pre-Classic
  • Classic
    • Early Classic Creative
    • Late Classic Creative
  • Indev
  • Infdev
  • Mentioned features
Bedrock Edition
Version history
Education Edition
Version history
Legacy Console Edition
  • Removed features
New Nintendo 3DS Edition
Retrieved from 'https://minecraft.gamepedia.com/Java_Edition_Infdev?oldid=1767110'
Starting version
Latest version
Paid

Yes (€5.00) when originally released
No, if played through the launcher

A version of Indev with the Rana mob.

Indev (short for 'indevelopment') was the third phase of Minecraft'sdevelopment cycle and an older test version of Minecraft'sSurvival mode, which succeeded Survival Test in Classic Mode, and was the second Minecraft development stage to have some of its versions released to the public. Indev was phased out in favor of Infdev after infinite maps were to be added into the game.

Indev was initially released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game[1] (which cost €5), therefore making Indev the first paid version of Minecraft. New features currently contained a more complex and realistic lighting scheme than Classic mode's and support for MD3 mob models, demonstrated by Rana, Beast Boy, Steve and Black Steve. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like torches or fire. As it progressed, its game play became standardized to that of Minecraft today, however with far fewer features.

Players would play on a limited map with dimensions determined by the shape and size characteristics. Game play was dramatically different from Survival Test and paved the way for future game modes to come. Players now had to use tools and weapons, gather and prepare food differently, utilize crafting and smelting and be wary of the time of day. Like Survival Test however, players still had to save their map to a file on their computer and reload it if they died.

Indev's limited maps soon raised opportunity for a game changing idea. On February 23, 2010, Indev received its last update and work on Infdev started, a new mode that would use maps that would have no boundaries and would go on forever. Indev remained available on minecraft.net during Infdev's life and into Alpha mode. In September 2010, Indev, along with Infdev were removed from the site and cannot be officially played anymore. A few functions that Indev contained are no longer seen in Minecraft today, such as picking out map characteristics, having to save and reload maps and the isometric map viewer. These were replaced by biomes, automatic map saving, respawning upon death and a new infinite map viewer (which has been removed).

Features over Survival Test[edit]

For a complete list of changes, see Java Edition version history § Indev.
  • Inventory.
  • Crafting.
  • Map generation screen with configurable map themes, map types, and map shapes.
  • Dynamic lighting.
  • Other food like pork, bread and mushroom soup (later renamed stew) replaces mushrooms as consumable food to restore health.
  • A new tesselator to speed up the game.
  • The ability to hold multiple stacks of an item
  • Fullscreen mode
  • Third person view toggle with F5.
  • Isometric screenshot captured with F7.
  • Decorative paintings.
  • Tools and equipment.
  • Farming.
  • Updated Mobs (better path-finding, varying difficulty options).
  • Day and night cycle (including a sun and moon).
  • New map format (.mclevel).
  • Firing arrows requires a bow.
  • Furnaces and Smelting
  • Torches and Fire
  • New mob sounds
  • New title screen
  • Rana, Beast Boy, Black Steve and Steve Human Mobs (did not last too long in regular Indev)

Gallery[edit]

  • Indev in minecraft.net/indev

  • If the player presses the buttons 'Create' and 'Cancel' at the same time while generating new level, the player might cause a glitch which replaces the pause menu with the title screen.

Trivia[edit]

  • Indev's texture files contained the texture for the cobweb block, though webs were not fully implemented until Beta.
  • There were textures for a chair block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or has just been put off for a very long time.
  • If the player tries to play Indev today, without modifications or a proxy, they may be kicked back to the main menu or the game might crash.
  • Indev had no gaps in the bedrock layer, neither did Classic, though Infdev and Alpha (before 1.2.0) had them.
  • In Indev and Infdev, while in the inventory, the player's arm, while in first-person view, would slowly sway back and forth. It is possible to move around while this happens. When the player does, the arm will flop around randomly as if the player were in 3rd-person. If the player closes the inventory, then the arm will pause in the position it was in while it was flopping around. The player can reopen the inventory and it will reset the arm. If the player uses a crafting table, chest, or furnace, then the player will not be able to move, but the arm will still slowly sway back and forth.
  • If the player walked out of the map, they would be pushed back into the level. The further out, they went the faster they would be pushed back. This does not happen in Indev 0.31.
  • If played today, Indev has sound, but Infdev does not. This is because Infdev resources were removed from minecraft.net/resources.
  • Indev contained a color palette image titled 'cube_nes.png', which matches the color pallete used for the Nintendo Entertainment System.
  • If the player plays Indev today, their character will have a completely black skin. This is because Mojang removed support for skins via Indev. They can still become Steve by disconnecting from the internet.
  • Mobs in Indev had the same hurt sound as the player.
  • In an early version of Indev, the character in the inventory screen was Rana, used as a placeholder.
  • The screen will sometimes crash when generating a 'floating' map type.
  • There is a rare glitch that when the player punches a sheep, it will drop magenta cloth instead of the normal gray cloth.
  • 46% of all of the Indev versions that were made are lost.

See also[edit]

Digiex.net Xbox 360 Demo Pack #1

References[edit]

Minecrafter 1.2.4 **source Code Released** 12 FEB ..

  1. Oh, ok! Here, play with a version! – The Word of Notch, December 23, 2009

Indev Jar Found | Digiex

Version history
Java Edition
Version history
  • Pre-Classic
  • Classic
    • Early Classic Creative
    • Late Classic Creative
  • Indev
  • Mentioned features
Bedrock Edition
Version history
Education Edition
Version history
Legacy Console Edition
  • Removed features
New Nintendo 3DS Edition
Retrieved from 'https://minecraft.gamepedia.com/Java_Edition_Indev?oldid=1765047'




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